Design is not about the pixels — or why the lean approach rocks

For a while now, I focused on building partnerships with my freelance clients.

A couple of pages taken out of lean UX book helped a lot.

263790__wallpaper-lines-creative-stripes-abstract-abstract-walls-lines-green-blue-backgrounds_p

While talking with potential clients, especially coming from Dribbble (I guess that’s due to visual nature of the site), I am sometimes having a hard time explaining how I work. I noticed a lot of people are still used to what I call “old agency model”, where designer puts a price tag on the work based on rough time estimate, then disappears with the project into oblivion and shows up a bit later with a finished project that might or might not fit the client’s vision. This is bad. For a while now I have been working with lessons taken out from Jeff Gothelf’s amazing book Lean UX and I have been really happy about it for several reasons:

You have to get over your ego

As a designer, you might be forced to show things that are not perfect. This is good for you. It’s a lot easier getting feedback from your client — or potential users — early than spending a lot of hours trying to pixel-perfect a solution that wouldn’t work in the first place. Remember that design is all about solving problems and if you’re solving the wrong problems, your pixel-perfect buttons don’t matter.

It breeds trust

If you’re working with people in your team — product owners, project managers, developers and so on — side by side, people start to understand that only last couple of percent of the design process is about the pixels. Majority of design happens in the designer’s head or sketches and a lot of things are not deliverables that you can show off to your client or colleagues. Working in the open is useful to you and the team or the client, because everyone knows what’s going on and understands the process.

It’s more focused

There’s an important saying in the lean startup community — shipped is better than perfect. If you can get your design out to potential users even with its flaws and problems, there’s higher chance that you will get useful feedback and act on it without going down the wrong route. There’s also usually less deliverables and a whole lot more of tweaking and fixing things. One major upside is also the fact that usually you don’t spend a lot of time building the wrong thing.

There are obviously downsides to this approach and you as a designer have to make sure you overcome this. The major obstacles I found so far are:

It gets micromanage-y

When working in the open you have to be prepared that a lot of people who are not designers will step in and try to get a say. This is good, but can be destructive to the project if you simply cave in and do whatever people tell you. Micromanagement never helped anyone and certainly won’t help your project if you allow it to happen. If you have to “fight” for your design, do it. Make sure you have data, examples and anything that can help you stand your ground but make sure to stay open for useful feedback. This is hard, so brace yourself and do your research.

It gets messy

A lot of people are not used to this process so when you show them somewhat imperfect mockup or prototype, they will go straight into criticising things that don’t look right. Stop them right there and make sure you’re talking about the same thing — if you were just trying to get one interaction right, make sure you’re on the same page with your team or your client. Make sure that you’re talking about what matters instead of dwelling on the details — there will be time for that.

It’s hard to estimate

While staying true to the iterative nature of design process, lean UX is incredibly hard to estimate, which can be tricky. The lean approach works incredibly well with product teams but the client needs to be updated with ongoing costs and time. The process is all about being open and trusting each other so make sure you communicate clearly how much things are taking and signal potential problems as soon as they appear — this helps avoiding going way over budget or spending lots of time working around some particular problem when there’s lots more other things to do.

I found it best to work with the lean startup “Minimum Viable Product” (or “Minimum Viable Experience”) and then take it from there if you’re working on a constrained budget.

All in all, I love working lean and I found it very liberating. I strongly recommend you to try it as well — while it’s hard at the beginning, it’s really worth it.


原创文章,作者:Smiler李想,如若转载,请注明出处:https://www.iamue.com/5942/

(0)
Smiler李想Smiler李想
上一篇 2015-06-01
下一篇 2015-06-02

相关推荐

  • 腾讯高级交互设计师的自我总结

    ——关于转岗、给新人的建议、交互与产品设计、腾讯ISUX的总结 1.能聊聊您从网页设计师变成前端工程师再转为交互设计师的过程么,有什么建议能给和您一样自学交互的同学呢? 答:回想起来挺有意思,过程很丰富,说明…

    交互设计 2015-12-01
  • 聊聊动态效果在体验设计中的应用

    首先,为什么要动?可能你会想到以下几条理由:呵呵,你要这么想就完了。

    2017-05-22
  • 交互师们,知道如何写一份交互说明文档吗?【精品】

    一. 什么是交互说明文档(DRD)? 所谓DRD即是用来承载交互说明,并交付给前端、测试以及开发工程师参考的文档。 在项目中,交互设计师的主要产出物可能依次是:site map,page flow,wireframes。有的大型项目前期…

    2014-11-25
  • Daydream产品设计案例 - YouTube VR

    每年这个季节都盼着来自北方的冷空气能早些把这个城市吹干、吹冷。这世上,又湿又温暖的地方未必都是好地方。 随着Daydream头显和Pixel手机的发布上市,Google官方的各路VR app也陆续上线。我个人还没有机会、没有…

    2016-12-08
  • JustinMind交互事件说明书!

    转自:阿西博客 1.事件与交互 事件是JustinMind的一个关键功能,Justinmind Prototyper的事件由两个主要部分组成:一个是事件的触发(或用户事件),另一个是一组操作。每一个事件必须在屏幕上定义一个特定的元素,…

    2015-03-05
  • 译文 | 结合用户体验设计和心理学来影响用户行为的发生/改变

    你是否曾经困扰为什么你的用户总是不按你设计的思路来操作产品?成功说服用户去操作某个功能,比如注册或者购买产品,对于任何一个产品来说都是很有难度的,尤其当这些行为是你的产品的核心功能时。“设计并非设计外观,感觉如何,而是设计产品的工作原理。”

    2017-05-27
  • Axure8.0展开收起

    设置菜单展开收起效果,且联动箭头朝上朝下动效。收起状态:箭头朝下,内容收起。展开状态:箭头朝上,内容展开。【步骤】1)设置展开内容与箭头为两个动态面板,命名2)点击事件设在点击菜单栏,同一个事件下控制两个面板状态。内容面板:箭头面板:设置旋转效果。点击菜单栏:点击运行即可。

    2018-03-15
  • 制作UI 设计规范时,你遇到的最大瓶颈是什么?

    上一篇文章是给大家提供一个制作UI设计规范的大体思路,这一篇准备来聊聊我们在具体执行过程中遇到的最大问题、瓶颈是什么!
    此篇文章适读人群:想进阶的初级UI设计师、有追求的初级交互设计师。

    2017-05-12
  • 至纯至简|手机百度8.0设计总结

    8.0是手机百度发展过程中一个重要里程碑,它不仅延续了产品建立以来的要点,打破历史包袱,与时俱进地从体验和产品角度进行了创新,通过全新的整体交互框架与视觉风格,将搜索、语音搜索、FEED流信息获取、多垂类服务等进行了再设计。

    2017-05-12
  • 交互设计趋势

    这两天在一个QQ群里看到了很多询问:交互实际是需要什么技能?要不要会设计界面等等的问题?我想做产品经理,需不需要会......? 我在之前所阐述了交互与视觉相统一的概念。交互设计在于对内容的整个、提取以及规划…

    2016-08-02