Design is not about the pixels — or why the lean approach rocks

For a while now, I focused on building partnerships with my freelance clients.

A couple of pages taken out of lean UX book helped a lot.

263790__wallpaper-lines-creative-stripes-abstract-abstract-walls-lines-green-blue-backgrounds_p

While talking with potential clients, especially coming from Dribbble (I guess that’s due to visual nature of the site), I am sometimes having a hard time explaining how I work. I noticed a lot of people are still used to what I call “old agency model”, where designer puts a price tag on the work based on rough time estimate, then disappears with the project into oblivion and shows up a bit later with a finished project that might or might not fit the client’s vision. This is bad. For a while now I have been working with lessons taken out from Jeff Gothelf’s amazing book Lean UX and I have been really happy about it for several reasons:

You have to get over your ego

As a designer, you might be forced to show things that are not perfect. This is good for you. It’s a lot easier getting feedback from your client — or potential users — early than spending a lot of hours trying to pixel-perfect a solution that wouldn’t work in the first place. Remember that design is all about solving problems and if you’re solving the wrong problems, your pixel-perfect buttons don’t matter.

It breeds trust

If you’re working with people in your team — product owners, project managers, developers and so on — side by side, people start to understand that only last couple of percent of the design process is about the pixels. Majority of design happens in the designer’s head or sketches and a lot of things are not deliverables that you can show off to your client or colleagues. Working in the open is useful to you and the team or the client, because everyone knows what’s going on and understands the process.

It’s more focused

There’s an important saying in the lean startup community — shipped is better than perfect. If you can get your design out to potential users even with its flaws and problems, there’s higher chance that you will get useful feedback and act on it without going down the wrong route. There’s also usually less deliverables and a whole lot more of tweaking and fixing things. One major upside is also the fact that usually you don’t spend a lot of time building the wrong thing.

There are obviously downsides to this approach and you as a designer have to make sure you overcome this. The major obstacles I found so far are:

It gets micromanage-y

When working in the open you have to be prepared that a lot of people who are not designers will step in and try to get a say. This is good, but can be destructive to the project if you simply cave in and do whatever people tell you. Micromanagement never helped anyone and certainly won’t help your project if you allow it to happen. If you have to “fight” for your design, do it. Make sure you have data, examples and anything that can help you stand your ground but make sure to stay open for useful feedback. This is hard, so brace yourself and do your research.

It gets messy

A lot of people are not used to this process so when you show them somewhat imperfect mockup or prototype, they will go straight into criticising things that don’t look right. Stop them right there and make sure you’re talking about the same thing — if you were just trying to get one interaction right, make sure you’re on the same page with your team or your client. Make sure that you’re talking about what matters instead of dwelling on the details — there will be time for that.

It’s hard to estimate

While staying true to the iterative nature of design process, lean UX is incredibly hard to estimate, which can be tricky. The lean approach works incredibly well with product teams but the client needs to be updated with ongoing costs and time. The process is all about being open and trusting each other so make sure you communicate clearly how much things are taking and signal potential problems as soon as they appear — this helps avoiding going way over budget or spending lots of time working around some particular problem when there’s lots more other things to do.

I found it best to work with the lean startup “Minimum Viable Product” (or “Minimum Viable Experience”) and then take it from there if you’re working on a constrained budget.

All in all, I love working lean and I found it very liberating. I strongly recommend you to try it as well — while it’s hard at the beginning, it’s really worth it.


原创文章,作者:Smiler李想,如若转载,请注明出处:https://www.iamue.com/5942/

(0)
Smiler李想Smiler李想
上一篇 2015-06-01
下一篇 2015-06-02

相关推荐

  • 《用户体验要素》读书笔记:要理解为何这样做产品

    《用户体验要素》是一本实用类书,试图回答如何以用户体验为中心进行产品设计。作者通过构建自下而上的五层模型:战略层,范围层,结构层,框架层,表现层;来将以用户体验用户需求为中心的设计方式层次清晰的表达出来。并指出;一开始对战略层的深思熟虑,会帮助我们在整个产品设计中节约大量的时间。作者这本书写于pc时代,大多案例都是网站的建设。但是整个思考产品的思路,直到今天;都没有过时。一、 以用户体验为中心设计产品用户体验是指产品如何与外界发生接触,...

    2018-04-08
  • 全面提升用户体验,海尔卫玺首个智慧浴室体验店盛大开业!

    随着“智慧家庭”的概念不断深入人心。在智慧浴室空间领域,与以往用户单一追求产品的实用性相比,如今用户更倾向于将浴室打造成一个智能化、人性化的空间。基于用户对美好智慧生活的需求,海尔卫玺首个智慧浴室体验店于4月28日在上海盛大开业。开业地址:上海市浦东新区浦三路1515号同福易家丽6号楼2-108海尔卫浴专卖店卫玺智慧浴室体验店咨询热线:(021)50102530海尔卫玺智能马桶盖全系列闪耀亮相自上市以来,海尔卫玺智能马桶盖以高水准的品质...

    2018-05-04
  • 移动界面动效设计的全方位科普指南

    读了这篇文章,你可以知道动效的作用、设计原则、动效工具、制作方法、标注技巧等等,特别全面,强烈推荐收藏学习。

    2017-05-13
  • 我对移动记账 App 的设计探索

    现代智能手机给我们提供了非常多丰富实用的功能,比如平时颇为在意金钱去向的我,就是一个 手机记账 App 的使用者,曾经尝试过各种记账 App,但好像都有那么一点不满意,于是我就想如果是我来设计这么一款 App 的话…

    2015-09-15
  • 2016年最值得关注的移动端APP设计趋势

    不论移动端网页和APP之间有着怎样的争论,移动端APP的快速发展都是不争的事实,各种客户端的开发和接入已经成为常态。用户对于自己喜欢的品牌和服务,总期待官方能推出客户端,也正是在这种期待和需求之下,催生出越来越多的APP。

    2017-05-30
  • 从构图、字体、配色和装饰来分析:为何网易云和虾米APP的banner设计如此好看?

    小白想进阶成为高手,学会发现高手作品的优点是关键。今天这篇从构图、字体、配色和装饰四大Banner 关键要素教你如何发掘高手作品中的优点。

    2017-05-11
  • 从公共厕所与交互-有趣的现象

    前言 有一次在等厕所时,我发现了一个有趣的现象,人们通常在选择独立间的时候会短暂停顿一下。但如果去询问当事人选择的时候的停顿是在思考什么,当事人往往也不知道自己在想什么。鉴于求知的欲望,我们实验室做了一个有趣的实验。

    2014-12-30
  • 总结|服务设计的基础概念和案例

    在这里,本文作者和大家分享一些我总结的服务设计的基础概念和案例,希望对大家快速入门服务设计有所帮助。

    2017-05-06
  • 用户体验设计影响力,引起两会代表关注

    现今,用户体验设计已成为社会广泛关注的话题,在今年两会上,用户体验设计的影响力也引起了两会代表关注。设计创新与科技创新互为表里,需要协同发展;从国家层面启动基于用户体验的设计创新倡议,构建用户体验设计创新战略和行动纲领。两会期间,全国政协委员叶友达向大会提交了《关于鼓励基于用户体验的设计创新,加速科技创新成果转化的提案》。叶友达委员在接受《人民政协报》采访时指出,据国家知识产权局发布的报告显示,2017年发明专利申请量138.2万件,同...

    2018-03-16
  • 超实用!比较重要的设计方法论大整理

    @戴小维Saki :设计方法论,顾名思义是当设计师在进行设计活动时可从理论和方法上所提出的实际性意见。当进行不同设计需求时,可为设计师提供明确的步骤与框架。众所周知设计方案要做到有理有据,富有说服力,所以设计方法论也是设计师进行产品设计时的一大利器。虽然会在创新上有所限制,但却能为设计师在没有灵感时候,提供一个有依据的可重复操作流程,进行自己的设计思考,从而输出自己的设计方案。其实资深设计师基本都会形成一套自己的设计方法论。尤其在常常需要进行汇报提案时,这更是方案汇报时的重要方法。

    2017-11-06